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Parks: Six Flags Great America
Ride & Park Home Database Roller Coasters


Info
Status:   Operating since 5/29/1976
Also Known As:   Marriott's Great America
Phone:   847-249-1776
Fax:   847-249-2390
Web:   Six Flags Great America's site
Address:   542 North Illionis Route 21
Gurnee, IL 60031
USA
Visits:   375
Rating:   This Park's Rating Is: 4


More About This Park
History:
Opened as Marriot's Great America in 1976 with an identical sister park located in Northern California.

Purchased by Six Flags in 1984, becoming the 7th Six Flags park.


In the news...

Roller Coasters
American Eagle (Blue) Wooden Coaster Operating since 5/23/1981
American Eagle (Red) Wooden Coaster Operating since 5/23/1981
Batman - The Ride Steel Coaster Operating since 5/9/1992
Dark Knight Steel Coaster Under Construction opening 5/2008
Demon Steel Coaster Operating since 5/29/1976
Iron Wolf Steel Coaster Operating since 4/28/1990
Ragin' Cajun Steel Coaster Operating since 5/28/2004
Raging Bull Steel Coaster Operating since 5/1/1999
Spacely's Sprocket Rockets Steel Coaster Operating since 1998
Superman - Ultimate Flight Steel Coaster Operating since 5/3/2003
Vertical Velocity Steel Coaster Operating since 5/18/2001
Viper Wooden Coaster Operating since 4/29/1995
Whizzer Steel Coaster Operating since 5/29/1976
Rides
Big Easy Balloons Fixed Ride Operating since 2004
Big Red Cars Fixed Ride Operating since 2007
Big Red Planes Fixed Ride Operating since 2007
Bouncin' with Wags Fixed Ride Operating since 2007
Chubasco Fixed Ride Operating since 1996
Columbia Carousel Fixed Ride Operating since 1976
Condor Fixed Ride Operating since 1991
Dorothy's Rosy Tea Cups Fixed Ride Operating since 2007
East River Crawler Fixed Ride Operating since 1976
Fiddler's Fling Fixed Ride Operating since 1976
Giant Drop Fixed Ride Operating since 1997
Great America Raceway Fixed Ride Operating since 1976
Hometown Fun Machine Fixed Ride Operating since 1976
King Chaos Fixed Ride Operating since 2004
Logger's Run Flume/Chute Ride Operating since 1976
Looney Tooter Fixed Ride Operating
Revolution Fixed Ride SBNO
Ricochet Fixed Ride Operating since 1977
River Rocker Fixed Ride Operating since 1996
Roaring Rapids Water Ride Operating since 1984
Rue Le Dodge Fixed Ride Operating since 1976
Scenic Railway General Attraction Operating since 1976
Sky Trek Tower Fixed Ride Operating since 1977
The Jester's Wild Ride Fixed Ride Operating
The Jester's Wild Ride Fixed Ride Operating since 2004
The Orbit Fixed Ride Operating since 1976
Whirligig Fixed Ride Operating since 1976
Winner's Circle Fixed Ride Operating since 2001
Yankee Clipper Flume/Chute Ride Operating since 1976
Past Rides
Ameri-Go-Round Fixed Ride In Storage Since 2003
Bottom's Up Fixed Ride Operated 1976 to 1983
Cajun Cliffhanger Fixed Ride Operated 1976 to 2000
Davy Jones Dinghies Fixed Ride Operated 1977 to 1982
Déjà Vu Steel Coaster Operated from 10/7/2001 to 2007
Eagle's Flight Fixed Ride Operated 1976 to unknown
Gulf Coaster Steel Coaster Operated in 1976
Hay Baler Fixed Ride Operated
Industrial Revolution Fixed Ride Operated
Power Dive Fixed Ride Operated
Rolling Thunder Steel Coaster Operated from 1989 to 9/4/1995
Shockwave Steel Coaster Operated From 1988 through 2002
Sky Whirl Fixed Ride Operated 1976 to 2000
Southern Cross Fixed Ride Operated 1977 to 1982
Space Shuttle America Fixed Ride Operated from 2004 to 2007
Splashwater Falls Flume/Chute Ride Operated from 1986 to 2007
The Edge Fixed Ride Operated 1983 to 1986
Tidal Wave Steel Coaster Operated from 1978 to 1991
Traffique Jam Fixed Ride Operated 1976 to 1983
Trailblazer Fixed Ride Operated from 1998 to 2006
Triple Play Fixed Ride In Storage since 2006
Turn of the Century Steel Coaster Operated from 1976 to 1980
Yukon Yahoo Fixed Ride Operated 1976 to 1991
Z-Force Steel Coaster Operated from 1985 to 1987


Reviews
coasterphil

Joined: Jun 2002
Posts: 9164

View Park/Ride Count
One of the best IMO.

12-6-03 21:39:23
Sir Willow

Joined: May 2001
Posts: 3552

View Park/Ride Count
From 2002 (part 1 of 2)

Days- Sunday night, June 2nd, and Monday morning/afternoon June 3rd.
The People: me, Josh, Jeremy D, Brian (Aflac!), and Nate. Cameron S
also met us there Sunday night.
The weather- great while we were at the park. Rain overnight and in the
morning.
Crowds- non-existant Sunday night. Monday was a "school trip" day, so
while not heavy it wasnt light either.
Scoring- my good ol 1-10 job.

Overview notes:
As a kid I grew up pretty near Mariott's Great America in CA, now PGA,
which at the time was a twin sister to this park. We started attending
there from the first summer it opened and were there at least once a
year after that. So being the twin, this park has a lot of memories for
me, and feels almost as much like my "home" park as any others could
attempt to. In a huge number of ways I felt like I was stepping back in
time 20-25 years and reliving some of those great memories.

But it also meant that I was going nuts almost as soon as I had walked
into the park relieving, comparing, pointing out, etc., etc. I had
warned the guys in advance some, but I think I still caught them
offgaurd with how much blabbing I was doing. Enough that I'm sure I
overdid it some. (sorry guys) But I was having such a good time being
there, well, you get the idea. But I will strive to keep that to a
minimum in this TR lest it get ridiculously long.

But because of that this may well have been my most anticipated park of
the trip. When we were planning it, I was real hesitant because the
original plan was for us to only be there for 2-3 hours on a Sunday, and
I knew that if I went I'd want a lot more time than that just to
experience it all again. Even with Monday I still didn't get to do a
lot of what I had hoped, but I left satisfied with what we did see and
do. Thanks for allowing me to do that guys.

On to the park....

We arrived at the park Sunday evening a couple of hours before closing.
We all piled into Nate's car since he had a parking pass, drove in, and
headed on into the park. We walked past the entry pool framing the
Colombia double decker carousel (which was looking at least as good as I
ever remember it looking) and headed on through Hometown Square
(memories!) and on into Southwest Territory, where we met up with Cameron.

Southwest Territory is the one land addition that Six Flags has made to
the park, and one that would be impossible to make at the CA park due to
land restrictions. And I have to say that SF did an incredible job on
it. Not only does the land fit into the overall theme of the park, but
they did a fantastic job on themeing the area and everything in it. I
was very pleased with what I had seen so far.

Our first drop was Viper, a Cy-clone that had been built in house,
meaning that it had a layout very similar to Psyclone out here at SFMM.
But other than a similar layout, there was nothing else similar about
these 2 coasters. Viper is a masterpiece of a coaster, smooth, with g's
kicking in right where they should. And airtime up the wazoo!! I can't
believe that this coaster doesn't have seatbelts, cause they are going
to loose someone. Josh and I dared a 2 click ride at one point
(sneaking it past the ops) and I think both of us were wishing for
another click or two during the ride as both of us at a couple points
were scrambling to grab on and save our lives. On a separate ride (I
don't remember if it was that night or the next day) Brian actually
looked like a rodeo cowboy going past the station, holding on with one
hand, other hand in the air and flying out of his seat! It just doesn't
get much better than this. Viper gets at least a 9 in my book, though
I'm sure it'll also hit 10 range on some days depending on my mood. My
biggest regret about it was not getting more rides. Brian than split
off from us to go meet some friends, but we caught him as the park closed.

From there we walked onto the Raging Bull (yes, we actually walked on)
and hopped in the back seat. This was my first B&M hyper and the last I
needed to have riden a hyper from every major company. The minimal
restraints and open seats did give me a bit of a nervous feeling as I
went up the lift, even causing me to wonder if I'd tightened the
restraint enough since i left my normal inch or two of room. I didn't
need to worry. Raging Bull has some great speed, and if very smooth,
but other than that there wasn't much to it. Put it this way, this is a
great family hyper coaster. My daughter would love it, and I'd have no
worries about her on it. It's fun, but if you're looking for air, lats,
positive g's, or anything like that, they're not here. Score- 6.5

We were then also able to catch a quick ride on their Giant Drop, and
Intiman second generation that is in a ver different place than PGA's,
and themed much better, but otherwise pretty similar. If you like
these, you'll like this one. If you don't, you won't. Me? I did. :-)

We then made our way back into the "old" park and hit up the American
Eagle. They were only running one side- the backwards one, so we popped
on into the train. AE has these strange barriers on the upper sides of
the trains. I don't know if they are to keep you from seeing out the
side, reaching out to slap hands with the other train, or what, but
they're plenty ugly (you ugly, you ugly, your momma says you ugly... ah,
nevermind). But running on AE, and with all my experience on the ride,
it felt like a shadow of it's former self. It wasn't particularly fast,
speedy, or much of anything else. The best part was not having any clue
what we were going to do next since we were going backwards and I'd
never been on it before. But not a lot of airtime as I recall. And the
helix was fun, sort of, but would have been better if taken a bit faster
and if we had been racing. Score, a 4.

Next up was Iron Wolf, their B&M standup coaster (being my 3rd standup
on this trip and 5th or 6th overall). Iron Wolf hit the middle of the
ranking- not being anywhere near as bad as Mantis, but also not as good
as Chang. My biggest problem with Iron Wolf is that they kept pulling
the seats up, so for me to have any comfort room I had to put one foot
on the outside step of the car and one on the lip of the floor in front
of me- not very comfortable on the feet. Why don't parks with standups
realize that having the seats right up in your crotch is not
comfortable, and I'm quite sure it's not necessarily the safest way to
ride. Give us an inch or two of comfort space below- please!

All that said, Iron Wolf was overall not bad. There was some definate
bumping and banging along, but it was tolerable, and didn't hurt like
Mantis does. Knowing it was an older B&M, it also gives some hints
about how B&M's age, and boys and girls, I feel pretty secure guessing
that they aren't going to fare any better than Arrow in the roughness
category as they age. Overall score- a 5.

Jogging our way over to V2, I got a good look at some of the rest of the
park, and drooled over riding Fiddler's Fling (a calypso ride) since it
looked like they still run it full out on insane mode, but that was to
wait until the next day. Instead we hopped on my second impulse, and
the one that probably became my favorite of the 3 I rode on this trip.
SFGrAm has this one elevated, and in a very picturesque part of teh
park in front of, and between, the two flume rides (yeah! they kept
them both here!) Because of the elevation, when you go up you feel like
you really go up! I also enjoyed the straight back hang time on this
version better than the non-stop twisting on WT. Why? I dunno, and
would love to get another shot at WT just to see if I was normal that
morning. But as is, this scores an easy 9.

1-21-04 13:07:11
Sir Willow

Joined: May 2001
Posts: 3552

View Park/Ride Count
Part 2 of 2

We then took a brief split in party order here, with the other guys
wanting to ride Batman since some of them had never been on one before.
Me? I dashed over to Demon in our swiftly dwindling time, because as
memory suits me the Demon was awesome at night! I hopped in the last
seat of the train, hoping that it would end soon enough that I'd be able
to get on Deja Vu before the park closed. We headed out, and memories
kicked in a bit. Please indulge as I "flashback" a bit.

The Demon's station seemed to be half missing- with the unload side now
uncovered. It also didn't seem as black and dark as I remembered it,
though it also wasn't fully dark yet. I definately missed the old op
uniforms of all black with a red stripe up the side and a red-lined
black cloak. As we started off into the tunnel, the screams of those
lost in the tunnel resounded from the walls (no misters though. :-( )
then we began the ascent up the lift hill. I quick dip, turn around,
and it was into the standing drop that led immediately to two vertical
loops (a little bumping at the bottom of the first one) and dodging your
head around the rocks in the second loop. Coming out of the loops you
immediately dive into a mulitcolored lighted tunnel with sirens going
off all around you (used to be all red that lit up progressively as you
went through) Then you come up, slow down and hit the midcourse (I don't
remember it that slow), and turn towards a skull like mountain with
glowing red eyes. You enter a corkscrew looping section through it's
mouth and exit the first screw over a lake right behind the rock (used
to be blood red, with a waterfall on the side, and would shoot a few
little fountains towards you from the surface below), finish up the
corkscrews, and head into the station having survived the Demon!

Big Kudos to Six Flags for having as many of the effects working as they
did. Much better than PGA, who doesn't have much of anything working on
theirs outside of the coaster itself. And the headbanging/ roughness
that you hear about was pretty minimal, at least for me. And still
definately a fun ride. It still gets a good 6.5 from me, even with all
the more modern stuff out there.

Deja Vu then beckoned me with it's still open entrance right accross
from Demon's exit, so I gladly obliged and hopped in line. The others
caught up with me there a few minutes later, and we all managed to grab
the last ride of the night on DV, and from the back seat to! I really
like SFGrAm's boarding procedure here better than SFMM's, as if you want
to wait for the front or last rows, there are places for you to be able
to do that. You also have the choice of any open row when you're
allowed up to the loading gates, as opposed to SFMM which assigns every
seat . We hopped on and enjoyed a great, closing night ride on DV, with
Josh saying the whole time that he hoped we would valley. I love the
backwards pull into the drop, and the speed through the boomerand was
just about perfect to eliminate headbanging. Score? a very good 9.

From there we were politely shooed out by security (what, they want to
go home? the nerve! ), went out and got some Chicago style pizza at
Uno's (I'll let all the single guys talk about their attempts on the
waitress), and headed to our $50 hotel room- at the Hilton! Woohoo!
Got a good nights sleep, got up the next morning, and headed back to
the park, arriving just a bit after opening only to see lots of school
busses, and signs up saying that Whizzer and Deja Vu wouldn't be open
that day because of the weather (it was raining lightly). Whizzer being
the one coaster I most wanted to ride since my very first big coaster
was it's west coast counterpart, I was a bit disappointed, but that's ok.

We headed in, and my order of riding may be a bit mixed up here at this
point, but we'll shoot anyways. Took in another ride or two on V2
(whose biggest problem is it doesn't fit the theme of where it sits) and
then jumped over to Batman: the Ride, which was the first of these to be
built. This one has a nice park like feel under the coaster, as opposed
to the street/ trench feel of the one at SFMM. It also seemed a bit
slower and not as intense. I'm used to getting off the back row with my
feet numb, and here I didn't even have a slight tingle. It was also odd
that on one of their 2 trains they were running it without the
wheelcovers on, which looked a bit strange. Score- a 7, because I
missed that intensity.

Somewhere in here we stopped at SFGrAm's version of Mooseburger, which
is set up more of a buffet style as opposed to the table service at
SFMM's. There was also only one moose that talked when you pushed a
button, as opposed to a fully animated one with his four animated moose
friends on the wall like at SFMM. However Brian, Jeremy, and Nate were
very generous and all treated me to the ribs, which are no longer served
at SFMM, for which I was most appreciated. Boy were they good.

Shortly after this, and getting rejected at teh kids area when we tried
to ride Spacely's Sprocket Rockets because we didn't have any kids with
us (hey, what am I?) most of us jumped on the Fiddler's Fling while
Brian took a sit break. Something strange happened here as well, as I
had an absolute blast on the ride, while the others all started to look
a bit pale (Nate I thought even turned a bit green). Kinda feel bad
after they treated me, but man did I have fun on it!

Then came the great Shockwave debate. Shockwave was the next ride we
took, and we all hopped in the back of the train. Being an Arrow
megalooper, I knew it was similar to Viper at SFMM. I was also prepared
for all the horror stories about this coaster and other Arrow loopers
that I'd heard about but had somehow missed experiencing thus far on the
trip (with Vortex at PKI being the one exception). Fast, intense, and
with only a couple of spots of bumping (not banging or bashing), this
was nowhere near what I was expecting. It was much better. But most of
the others swore they were getting banged around horrendously. It was
almost comical looking at the on-ride pictures- I had a big huge grin
and a couple of them looked like they were in torture devices. But it
didn't end there. After a ride on the Condor flat ride (which is very
similar to the one in Bogota that I rode, but with narrower cars and no
reverse cycle on the program), I was told that I had missed the worst
part of teh coaster by not riding the front. Ok, so lets do it again!
Guess what? Same results! I honestly don't get it. Unless people are
ignoring those signs that say to keep your head back, I don't understand
how so many get their heads banged and I don't. And on the same ride
and at the same time. Or maybe I'm just not as much as a wimp as they
are. (JK!) Anyways, Shockwave gets a very respectable 6 from me.

We bypassed rides on American Eagle and Raging Bull because of the
lines, and caught Demon for those who hadn't riden it yet (and it still
didn't bang!) and, I think, another one on Viper, though my memory could
be getting me on that one. Then, lo and behold, they opened the
Whizzer!!!! Dancing a jig on Jeremy's back in my excitement, we jumped
into line and did a takeover of the back half of the train. Whizzer is
still a great fun family coaster, and one that is also good for getting
close to someone you want to get close to. I didn't want to get that
close to any of our group though, so we all rode by ourselves. While
it's not as fast or thrilling as I remember (childhood memories being
what they are), it was still a lot of fun. I would have liked time for
another couple of rides, but it had a decent line, and time being what
it was, we moved on.

Good omens continued to follow us as we came accross Deja Vu just as it
began to do test runs. With no line gathered as of yet, we hopped into
the rapidly growing mob that had also noticed the test runs and
proceeded to wait it out and see if they opened it or not. After a 20
minutes wait, sure enough they opened and we were able to follow the
employee walking the line back and get fairly quick front row rides,
also noting the well over 1 hour line waiting to ride as we got off.

That was pretty much the end of our visit, as we still had a long drive
ahead of us back to Wadsworth, OH, and lots of tolls and gas to pay for
on the trip home. But I was very pleased with SFGrAm. The staff was
great from all accounts that I saw. The park looked awesome, and it
very quickly moved into my top tier of parks. Honestly, if I had to
make a choice between this park and SFMM, SFGrAm would win hands down. It is one nice park, and a big
star in Six Flag's cap!

1-21-04 13:08:25
Moo man

Joined: Sep 2004
Posts: 11

View Park/Ride Count
Six Flags Great America is "great"!

9-7-04 19:43:53
mforceaddict

Joined: Dec 2004
Posts: 9

View Park/Ride Count
Another park from my younger days. I've never been much for SF parks (Cedar Fair all the way!), but this was suprisingly good! Of course last time I was there they still had Shockwave and Superman, V2, Raging Bull, Deja Vu, etc. were yet to be built.

12-5-04 9:00:03
James

Joined: Sep 2001
Posts: 10559

View Park/Ride Count
SFGAm was by far the best SF park I have ever been to! All the coasters were open. Lines moved fast. The park was clean...

6-20-05 9:16:07
cowboy1192

Joined: Jan 2008
Posts: 92

View Park/Ride Count
Probably one of the most All-American parks Ive been too. Its a great park, and the skyline is pretty good. Although ever since Shockwave has been torn down, the entrance doesnt look as intimidating.

1-11-08 21:15:42


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